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Token types & pickers

Token Flow Manager understands the DTCG token types and gives each one a fitting editor, from a simple text field to a full colour picker or a structured editor for composite tokens.

Variables table with colour tokens across modes

Simple types

Edited inline in the table (double-click a cell, or press Enter on a focused cell):

Type Editor
color Colour picker (see below)
dimension, number Text input with ↑/↓ steppers
fontFamily, fontWeight, duration Text input
cubicBezier Four numbers [x1, y1, x2, y2]
strokeStyle Text / select

Colour picker

Click any colour cell to open the picker. It has two tabs: Custom (enter your own value) and Libraries (alias another token).

Saturation/value square, hue and alpha sliders, an eyedropper, and HEX or RGB input.

Colour picker, RGB mode

Lightness, chroma and hue sliders with live sRGB / P3 gamut badges, and output as OKLCH, Display P3 or HEX.

Colour picker, OKLCH mode

Search and pick another token to alias. Colour tokens show a swatch and their resolved value.

Colour picker, Libraries tab

Composite tokens

Composite tokens (objects or arrays) get a structured expand-in-place editor. Click the sliders icon on a composite cell. Each field gets the right control: colour fields open the colour picker, dimensions and numbers are text inputs, and you can alias individual fields.

color, offsetX, offsetY, blur, spread.

Shadow composite editor

A preview bar and a list of colour stops (colour + position), with Add stop.

Gradient composite editor

fontFamily, fontWeight, fontSize, lineHeight, letterSpacing and more. Any field can be a literal or an alias.

Typography composite editor

border and transition work the same way, each with their own fields.